top of page
Hero.png
Logo.png

Nature's Planner

A Mobile App Case Study 

Plan your next escape into nature with Nature’s Planner!

UX/UI Designer

My Role

Figma, Miro, Adobe Illustrator, Adobe XD, Adobe Spark, Zoom, Slack

Tools

Overview

The COVID-19 pandemic has significantly changed the way we travel. People have concerns about crowded spaces, and there is a growing interest in outdoor spaces, campsites, and national parks as travel destinations.

We believe we could help people plan safe trips in a post-pandemic world by providing them with a mobile application that would allow them to reserve outdoor destinations nationwide by providing information on safety advisories and pandemic policies along with the traditional travel information.

Impact
Impact.png

To develop an app to help people plan safe trips in a post-pandemic world by providing them with information on safety advisories and international/domestic pandemic policies and traditional travel information, all integrated into one comprehensive mobile application.

Problem

Travellers in a post-pandemic world need an intuitive and comprehensive solution that would provide both: Crucial safety information and the planning tools offered by traditional travel apps.

Solution
Hypothesis

By providing users with more location-specific pandemic information along with traditional travel-planning tools, they could make smart decisions and travel safely in a post-pandemic world .

Hypothesis.png
Methodology

Our primary focus was on answering these two questions: 

  1. Who are our users? 

  2. What are their main pain points?

​​

We used the following methodology to tackle this project: â€‹

UX method.png
User Research

We began our user research by conducting five user interviews. This allowed our research team to gain insights into user behavior, thought processes, and needs.

User Interviews

Ideal Users

The ideal participants for our research would be all people who are willing and able to travel for work or leisure; although we want to limit people who are most at risk to COVID-19, we whole-heartedly encourage their feedback.

Ideal Traveller.png

Research Goals

We set four main research objectives, to narrow down and identify the factors that influence post-pandemic travel decisions:

1. Users' travel habits (how often they travel, who they travel with, etc.)?

2. What are the users’ hesitations about traveling post pandemic (if any)?

3. Where do people want to travel post-pandemic?

Interview Research Analysis

From our online research, we discovered a recent Vrbo survey of 8,000-plus people showing that 82% of families already have travel plans for 2021, and 65% plan on traveling more than they did pre-COVID (VRBO Trend Report 2021 ).

​

We conducted online interviews with potential users to gain insights into the factors that influence travel-decisions and their major pain points.

Interview quote.png

We then organized the feedback into affinities that would help us make sense of all the data we had gathered through our interviews.

Affinity diagram.PNG
Persona

Based on user insights and analysis we developed our initial proto persona into our user persona, Thomas Moore.

Proto Persona.PNG

Thomas’s Pain Points:

  • Wants help to plan an outdoor trip

  • Overwhelmed by travel apps and websites

  • Pandemic-safety info can be confusing and not location-specific 

User Persona Template_2x.png
Definition & Ideation

To tease out more insights and to empathize with our user ‘Thomas Moore’ better we did a storyboard. This helped us in shaping his user journey and getting to know Thomas better.

Storyboard
Storyboard NP.png
User Journey
Journey Map.PNG
Value-Proposition

The value-proposition canvas helped us with envisioning how our newly developed product would fit in the market, i.e. how it would deliver value to users and what problems would it would solve?

Like any product in the market, a product's value lies in its ability to create gain and alleviate pain for the user.

Value prop NP.PNG
Competitor Analysis

We did a competitor SWOT analysis to identify our competitors and evaluate their products to determine: Strengths, Weaknesses, Opportunities & Threats. We examined 3 direct and 1 indirect competitors (Direct: HIPCAMP, The Dyrt & Recreation.gov. Indirect:AllTrails). 

The three main reasons for doing a SWOT analysis were to: Evaluate the major competitors in the space, examine our product standing, and consider innovations to stand out.

SWOT Analysis Hipcamp.png
Ideation & Brainstorming

Finally, as our team sat down to brainstorm - we linked the persona, the user journey, and all the research findings together to develop requirements for our product. We employed the Feature Prioritization Matrix to help us prioritize features that would deliver max value to both the user and the stakeholder/business.

Priority Matrix.PNG
Our Focus: High impact/Low complexity

1. Interactive Maps

2. User reviews & ratings

3. Pandemic-safety info & ratings

Prototyping

Based on the outcome of the ideation& definition process, we decide to tackle the prioritized features. We began this process by creating a user flow:

User flow NP.PNG
Low Fidelity Sketches

Keeping Thomas and his paint points in mind I started the prototyping process by sketching on paper. We then did a round of preliminary user testing by importing the sketches into Figma and creating hot spots.

Frame 1.png
Frame 2.png
Frame 5.png
10.png
Mid-Fidelity  Wireframes

After finalizing the sketches, I created a mid-fidelity wireframe in Figma and ran several usability tests to see if the design was accessible, intuitive, and communicated well with the users.
Here is a user flow to reserve a camping site:

Midfi NP.png
Testing & Iterating

We did online one-on-one usability testing on our mid-fi prototype to get valuable feedback on our design. This helped us validate some of our design choices and pointed us to more pain points and opportunities for improvement in the app.
We assigned 3 tasks to our users to complete:

We did online one-on-one usability testing on our mid-fi prototype to get valuable feedback on our design. This helped us validate some of our design choices and pointed us to more pain points and opportunities for improvement in the app.
We assigned 3 tasks to our users to complete:

Task 1: Sign Up.

Success Rate: 80%

Task 2: Find a camping site.

Success Rate: 80%

Task 3: Reserve and make payment

 Success Rate: 80%

Usability Test findings

Having collected all the usability test data, we analyzed it to gain insights into our users' pain points. We organized all the honest feedbacks we got based on the frequency of response and prioritized issues that required immediate attention. Our ultimate goal was to create a truly user-focused product.

User test Analysis.PNG
Iterations
Iter 1.png

Added Call-to-Action button on splash page

Iter 2.png

Fixed alignment issues

Iter 3.png

Images of credit-cards-accepted were added 

Hi-Fidelity Prototype

After analyzing the usability tests on our mid-fi wireframes and iterating them to incorporate the findings, we moved to the next step in our design process – High fidelity prototyping. 

Style Guide

We started off by working on our style guide. Brown was chosen as our primary color as it signifies earth and nature. Brown color is also  often associated it with stability, reliability, security, and safety.

Style guide 2.PNG

Final Product - High Fidelity

mockup NP.png
High Fidelity Prototype in Action
Frame 1.png
iPhone 11 Pro Max - 17.png
HiFi Prototype NP.gif
Next Steps & Reflections

I learnt a lot from this project, but I wish to highlight 3 key lessons:

  1. Research is very crucial to the development of any product. I wish I had more time and more flexibility with my research. The pandemic was the primary limiting factor, but remote moderated interviews and online research helped identify our app's requirements. 

  2. I learnt that the only way to improve an app is through repeated testing and iterations. I realized, as a designer of the app, I am biased, and there is no substitute for user testing and interviews to get the real-world perspective of users.

  3. I also learnt that our intuitions often can be wrong and sometimes, just stepping back and starting over is the best way to go forward.

Thank You!

More Projects...
TuneUp logo canva.png
Tuneup.png

A Mobile App Case Study

Tune Up

4.png
Hero WF.png

Wayfair.com

An eCommerce Site Responsive Redesign & Front-end Development (Bootstrap) Case Study

bottom of page